Shaintar_J&L_Rangers of Sog

I'm Now A Watcher And Reporter!
Explosions In Caves Are Bad!!!!

This is one of the problems that I have with these reports, I can’t remember the days. Not that I took much stock in the days anyway.

I manage to see Gudmund, Luna, Ta’Or and Liarra head off to the briefing room and I head over to follow them. The Sargent Major is there. Gudmund starts filing down a rock and an Aevakar named Sull asks “Why?”
Gront says, “To make it sharper.”
Gudmund replies, “I hadn’t thought about that, but I will keep it in mind. I need the rock smaller.”

The Sargent Major starts the briefing, and the mention of us always on the Chimera’s tail, Gront looks confused. And starts to look for a tail that might have grown from his back side.
Sargent: “Sit down!”
Gront: “I am sitting!”
Sargent: “Sit still!”
Gront: “Chimera adds stuff to people!”
Sargent: “Has she touched you, yet?”
Gront: “She’s come close.”

The briefing continues and the mission is given. The Sargent Major looks over at me and tells me that my mission was to follow, record and to bring any news to him or to his second right away. And with this I am not to engage in ANY fighting while I’m trailing them.

As we get ready to depart, Ta’Or asks if he can get some oranges? The Sargent Major replies, “What do I look like a quarter master? Get out of here.”

We head to the stables and Gudmund asks for a cart, they give him one with a mule. Gudmund states that it’s better than a horse. Zerenelia says, “You should man up!” At this Gront grabs Gudmund by the belt. As I chuckle at this, an upside down Gudmund says, “Can you at least make it so I’m not face down?” Gront sets down Gudmund and appears to be looking for a better hand hold when Gudmund fixes his harness and says, “Here.”

Out of town we go. After a few hours Gudmund stops the group and points out a new trail that heads upwards. This new trail was very hard to find. We head on up and there are several places where all of the Aevakar and the Ogres have to duck through. The last one ends up an entrance to an open area with a waterfall. We see that the trail continues further and head on up.

An hour later we see a large forest and can start to make out a building face. Gudmund studies it for a few minutes and then starts to make a drawing of the layout of the building. Gront grabs a branch, managing to pull out the whole tree and explains that it is in case he needs to hide.
Ta’Or watches the rooftops, but is quiet and no movement. Gudmund suggests that someone go scout. Shayline approves of this and Sull goes out to scout. Gront attempts to see the magic and starts to turn green
. Gudmund states that if he calls out Glitter boom, don’t be in front of him.
Zerenelia asks why? Gudmund states to go through a lengthy explanation. Once he stops, a very green Gront says, “Gudmund talks too much.”

Sull, Liarra and Ta’Or start to track something. I think that Ta’Or was messing up the trail as Sull smacks him and says, “No!” Liarra pipes up that she has found something that she doesn’t recognize. Sull and Ta’Or move over. It is decided that we are in the correct place.

Gudmund looks over the place, as this was once a Dwarf’s Stronghold, and says that the traps are still active. Gudmund asks if there might be someone who can stop it without setting if off. Gront was starting to say he could, but at the last part says, “Oh.” As his mouth is open I quickly pop a leaf into his mouth and he starts to look better.

Shayline asks for more description about the leaver and where it would be. Gudmund answers and then Shayline walks through the ground. She finds two sets of archers as she gets close and before coming out of the ground casts obscure. Then she rises up and flips the lever.

As we see the doors open and mist come out of the doorway, Gudmund yells, “He’s in, go in!” At this Ta’Or charges in and sees a set of Red Store and finds that one of the Crossbowmen has a Red Store arrow sticking out of his shoulder. (Shayline tells me later, that the four Red Store shot into the mist and that two of them were wounded this way.) This threw off Ta’Or’s game as he misses the swing.

Zerenelia runs in after Ta’Or and takes out the wounded Red Store with an arrow. Shayline, with the mist, moves closer to the other group. She manages to take a swing at one and do a stunning hit. Then says, “You can surrender now.” The Red Store drop the crossbows and draw their swords.

Argoth charges in, making Zerenelia quickly move, as he busts through the wall on the other side of the doors. He manages to gracefully come to a stop before getting to the ruins of a bell.

The lone Red Store near Ta’Or drops the crossbow and attempts to hit Ta’Or with his sword. The ones near Shayline throw off the hit and attempt to hit Shayline.

Liarra moves in and sees the hole in the floor of the room that Argoth entered. Shayline’s ability to make her walk through the ground has also allowed her to know about this hole.
Sull moves in and runs part way up the wall to jump off of it to shoot the one in front of Ta’Or, stunning it. Gront moves in, picks up Gudmund to move him to the side.

Shayline smacks the same Red Store, taking him out, before offering the other the chance to surrender again. As the Red Store doesn’t appear to be in that mind set as he starts swearing, Shayline walks into the ground. Ta’Or sings and takes out the one in front of him before moving into the main room. Zerenelia moves closer to shoot the remaining Red Store, shaking him. Sull does another backflip and shoot the Red Store dead. Luna moves in and sees the big hole in the main room. Liarra moves up to the ledge of the hole and notices that the tracks lead down. Gudmund starts to disarm the trap, as Gront makes sure that no one can sneak up behind the group.

From the hole come two trolls mixed with a golem, they are huge.

Argoth charges to one of these things, causing Liarra to move out of the way. Argoth attempts to push it back down the hole and when that didn’t work he attacks it. This wounds it and causes it to fall down the hole. The fall causes Gront to attempt to figure out how deep the hole is, but he keeps saying, “One thousand.”

Luna hops up on some of the ruins and shoots the other Troll-Golem twice, and it also falls down the hole. Gront attempts to count again. Gudmund finishes with the trap and walks in to the main room. The others inform him about the Troll-Golem.

Gront walks to the bell and smacks it with his tree. The bell makes a dull thunk sound. Sull walks up to Gront and hands him a rock, saying, “Throw the rock.” Gront throws the rock over his shoulder as he asks, “Why?” Sull looks at where the rock landed and said, “No, you were to throw the rock at the bell.” Gront looks confused. Gudmund looking around, finds where the bell should be and points it out, as Shayline states, “I know you have an interest in this, but we need to continue.”

Sull hops down the hole with several others quickly following. Gudmund asks Gront, “Can you help me down, but don’t throw me.”

As people get down the hole, they find a machine that is part Archfire, part people and part crystals.
We hear a raven’s cry as the black feather on Gront’s tree shakes and then explodes into several smaller feathers. These feathers land on each of us, and for safe keeping I put mine in my hair.

Once they get over seeing the machine they notice that there are several Necromancers, Zombies and Maggot-Hounds. There is also a larger of the Troll-Golems here, this one has several arms with different types of weapons. I noticed a Ogre Axe, an Archfire Axe, and a Boom Caster, there were others.

Shayline moves further into this cavern, through the ground, and casts deflection.

The Maggot-Hounds move up to the group, but as they do Argoth moves up and sweeps them. This takes all of them out and Ta’Or calls out, “Now that’s what I’m taking about!” Zerenelia hops down and is overcome by the energy that it’s making. It just made me twitch. She quickly throws off the effects of the machine and casts three bolts. This takes out one of the Necromancers and stuns the other two. Gront picks up Gudmund and drop him down the hole, then quickly follows. Gudmund was able to quickly get out of the way. Gront heads further into the cavern and upon seeing the new Troll-Golem exclaims, “Fuck no!” Then Gront casts Jet to take out two Zombies, stuns the Troll-Golem, and wounds the main Necromancer, causing him to stop channeling energy. This was weird to watch, as I was hanging upside down at the edge of the hole.
Gudmund moves forward and calls out, “Glitter Boom!” Then he use the box at his hip, after it ignites he yells, “Oh my eyebrows! Oh my beard!” I guess he never used it under ground.

Ta’Or moves forward to two Zombies and sweeps them, taking them out and stunning the Troll-Golem. Liarra moves down and then takes over the Troll-Golem, the order was clear as the Troll-Golem then heads to the machine and starts to swing at it. There were three swings that just made dents on the machine. I notice that the Boom Caster was coming up and I quickly made my way out of the building. As I barely make it out the door, there is a large explosion.

After the dust settles I head back in to see if the group is alive. I notice that Shayline is working on getting the group unburied and I check the others. Liarra is the worst so I make sure that she won’t die while I am getting help. As they are all going to be stable for me to get help, I fly up and quickly find a way to mark this area. Then head off to get help. I get there and get Alexis to mind link with me as I demand healers. Alexis doesn’t wait for an explanation and gets word out and while we are waiting for them to get their equipment, I fill Alexis in. I get to the part about the explosion and hear the Sargent start laughing. At this, I get the hint that Alexis is linked to several people and they now all know about this.

Luckily for the group, most of the healers were Aevakars. I show them the way there, after the group is healed we then needed to find Gudmund. Gudmund taking the time to look around found a passageway that leads out to a valley. This is strange as we flew near this valley and were not able to see anything. This valley is so open and has a keep several yards away. We also see a mostly complete tower.

The magic users confirm that this is Chimera’s tower.

Liberation of Stoon and Food Bars
And a most interesting invention- Peanut Spread

“I need the Usually Suspects!” Roars Artivan in the effort to call a meeting.

We Rangers are rounded up and the mission briefing begins, “Right! The higher ups want to do a spring offensive to get rid of the Prelacy out of Stoon! I say that with our current actions in Stoon we have the element of surprise and can evade their warning patrols and be able to take out the Prelacy in short order. We have the goblin Tactician’s Plan, We can evade their patrols, and we can even get into one part of the city undetected. So, I say we take care of business, The Prelacy and the Inquisition has had Stoon long enough. As we speak we are gathering the Goblinesh from the Gathers all round Stoon. We will lead the charge and give them Hell.”

The mission planning goes on through the week and with help of the Tactician that was brought back from Stoon a plan was put together involving all of the forces. I didn’t get much time to participate but I have been told that they needed someone with knowledge of Mechanics to open the gate. I can do that.

A Project that I have been working on for some time was to make a portable and tasty method of being fed and I felt that this was the perfect test. After asking Artivan for permission to provision the troops and getting guided towards the Quarter Master for supplies, I set about to make the task easy. The Quartermaster was very busy and gave me a supply script with an open area for the amount.

I had previously made a mold for some bar shaped cooking out of some metal molds, not unlike those for popovers but I ceramic coated them and made them ready with a little oil and sugar. Then I proceeded with the supplies at hand, mostly fruit and nuts could be spared, as well as some grain and meats. Experimentation is an old friend of mine.

After several trials and errors through the week, I had managed to come up with 3 types of bars and a couple of mixes: A Fruit Bar, a nut bar with some grains, and a mostly dehydrated meat bar for those carnivores types. And some were fruit and nut or nut and meat. The Fruit and Meat didn’t work out well. They cooked up and dried out in the oven quite well and became a nice mix. One or two bars would equal a meal, with some water or other fluid and sustain the body. An army runs on it’s stomach after all.

During this time I made an important discovery: Nuts can be powered but add a little oil and sugar and you have a nut spread that is delicious with preserves on bread. I shall call it Peanut Spread.

The goblinesh army and some of the Rangers, knowing that I am an alchemist think that I made the bars by magic and that it is some sort of magical food potion that I made. No magic other than the culinary type was involved but I saw no reason to dissuade them when I told them one or two bars would sustain you as a regular meal would. Good, now we have a new field ration and army ration that will make this easier.

After distributing the Food Bars, I checked in on the planning. I indeed was going to be a key part of it. I was not to be a part of the combat, although a few of my potions were to be carried to those that were but on the front line none the less. I was to advance with gaurds and get the gate open. And I did so in short order and went to the other gates to open them as well.

Stoon was concurred before the day was out. We even found our espionage team lounging around a feast that was interrupted. It seems that the Prelacy were depriving the citizens of food, starving whole populations while feasting themselves. This could not stand.

While the others were wrapping up their hold on the city, healing, making sure not traps or calamities were left, I took over the kitchens and co-opted anyone that would help or was standing still. I took most of the feast and re-configured it into Food Bars, then set people with the first batch out to feed the populace. Healing is fine but for a person to truly be better, it takes a full belly. By the time the 6th batch of Food Bars were in the oven and some of my helpers were getting better, I left some basic instructions on getting the rest prepped and got word of an announcement the Kassagore was going to make. I grabbed a bag of the food bars to attend.

Much to my surprise, our captured Prelacy were all lined up and on their knees, and the crowd is starting to look a bit ugly. Kassagore makes a speech about redeeming and such and puts a Ranger’s Trainee Cloak on the ground infront of them and invites them to be rangers. Have I and the trainees been demoted? This seems to make a lot of the crowd mad. And I see Maeve is Furious looking. I cannot comprehend what has happened.

It seems to me that he just offered for the Prelacy, those of the Crimson Crusade to become Rangers! The Genocidal Maniacs that believe only humans exist?! He wants them to be his direct allies? Has he gone crazy?
These are captured enemy not surrendered enemy. When done, to cover up my astonishment and to try and diffuse the angry mob that he has now created, I asked him politely if his speech was done, and then gave him the bag of food bars and told him to pass it out to the needy. They wait and see what he does, luckily he leaves with the bag and is out of sight as Artivan, who was busy earlier, came in and had the prisoners taken off, sans-cloak and let the citizens gathered that there will be trials and an investigation and storms off to find Kassagore.

I find out later that he delegated the duty that I as head cook had assigned him, now I know that I had no authority to give him orders but when someone puts on too many airs you take them down and I had to think fast on that. I am not sure how fragile Dragodian Egos are compared to human, goblinesh, or the other races.

After getting all the food bars out that I can, I set myself to preparing a special victory dinner for the leaders of our troops. Artivan, and “The Usual Suspects” as he would say. I cooked a few ducks in a Champaign sauce that was lovely, with some Potato Poofs and cheese. With the last batch of Food Bars I seek out Kassagore, I notice that he must be washing his cloak as he doesn’t have it on.

“Ah, There you are, Kassagore.” I find him and make careful not to note his lack of washing skills.

“There are more starving people in this city and I wanted your help.” as I implore him for assistance.

“I am not yours to command, little Dwarf.” Kassagore growls.

“I know that you are higher on the ranking in the Rangers than I, but you need not be so insulting, we each have our own height and strengths and occasionally step outside of them. Your speech was good but you should know that it is actions that speak louder. I know you portray yourself to be a Beast but I know that is not so. Many people only see what is on the surface and do not seek to see what is underneath, much like a potato, It is such an ugly vegetable but when you cook it, you can make so many dishes with it that are very tasty. You need to let people see you as more than a Beast for them to see you in a light other than that of war. This is why I ask you to pass out some of the food bars out at the poor district. It shows more than the combat monster that you usually portray them, shows that you care about the people rather than caring about the combat.”

I attempt to get him to follow and help out with the work.

“You know as a Ranger you really should have more than one cloak so that when you need to clean it you don’t need to go without.”

“I am no longer a Ranger.” This surprises me more. I dismiss it and think that he is joking.

“Don’t be silly, Isn’t it ‘once a ranger, always a ranger.’” Trying to point out that honor is not something that you can give up so willy nilly.

“That is not the case, I have put my comrades in too much danger and will not do so anymore. I have obviously mis-stepped myself with my speech, that everyone is calling for my head.”

“That is not the case, only the surface of the issue. Although, it is difficult to swallow it when an ally offers the same honors to an enemy, captured, not surrendered, enemy, that they would offer to someone that is truly trying to better themselves. That may have been too bold of a move, would you give a sworn enemy a knife and offer your neck right after you disarm them? No. But, I don’t make these discussions. Well, if you plan on staying here then you need to earn some good will with the populace and change how they see you from Beast to Savior. It is a subtle change that will take work. But, I am sure you don’t feel yourself above such menial tasks or to far above them to help them.”

I give him a bag of food bars and the addresses. There are many children there as well that I hope will see a kinder side of “The Beast” and see a helper and caregiver rather than the gruff blood soaked monster he seems to think he is. Some People you cannot get out of their own head, but some you can. You need only make the attempt. I am not sure what will be done with the prisoners but I am sure that it will be determined that if they deserve to attempt to better themselves that they will be given the chance to do so. Some people are not interested in such and enjoy the hurting and violence of others and only an Adept can tell if they do. Sigh, I guess that Liarra will be quite busy. Perhaps I should take a few food bars and dip them in chocolate for her and make her some hot chocolate with a touch of coffee and milk to keep her spirits up.

The Pilgrim's Journal of Vhen the White, The end of a Quest is usually the Begining,
Meeting the Queen, Day 300 Dark Moons, 20

The word must have gotten to the Queen quickly from my two days in the city during my morning work outs. The Queen in her excitement has ordered a rush on the verifying of the story and employed an Adept to make contact with Sog, Korindia, and other places. The crest gets verified quickly. Excitement can do many things, I understand that the Major Domo got into some amount of trouble for keeping this from her.
At long last, I have found out who I am, as requested by one of my Masters. I am the son of a female Brinchie who is the sister of the Queen of Eon’Voltuh. A blood relative even. Mostly it was my lack of claws that has verified it and the timing of the other events. Lack of claws seems to be a rare family trait that comes up once in a while. I have been told that she died in a shipwreck near my birth and tha I must have been thrown overboard in an attempt to save me as the ship was beset by pirates. The Korindians that found me on the shore were quite correct that I swum there on my own when I was almost 2 years old. As it has been pieced together, the Red Store in the guise of pirates were intent on capturing the ship to keep my mother and father hostage and influence Crown decisions. I was told that Brinchie do not give in to such threats and we would have been rescued and the Red Store Slaughtered mercilessly for all their days if they were successful. I am sure the Queen is still planning reprisals, as through out the town there are postings about the capture or killing of red store agents being highly desirable.
Knowing this, I was suddenly nervous at meeting, who I know know as being my Aunt. I was escorted into private chambers with several guards. My Aunt is an older Brinchie but not lessened by age in vitality. She was very happy to see me and seemed to think that I would break if she wasn’t careful. I assured her that I am made of stern stuff, as a dwarf would put it and would appreciate only true feelings be shared. This earned me an embrace that left me with out breath. She is one strong woman and possesses the natural Brinchie alacrity. Once, freed from her embrace I noticed the embarrassment of her gaurds, thinking that I was being attacked. To be clear, they did not move as it is the Queens right to attack who ever she wishes if she feels threatened. My passiveness did not prompt them to help her.
She settled down and we had a nice lunch. She was very surprised that I follow the Laws of Kor and do not use metal but she must have been expecting it as she immediately summoned porcilin tableware and glasses. Even a Glass forged knife, chop sticks and soup spoon that she tells me are quite popular with the local Korindains. I talked until I was blue and when I refreshed myself with water, she told me of my family. I did not notice that she called for a national holiday in two days in celebration of my return to the family. She offered me arms and armor, forgetting the Laws of Kor and their prohibition against metal, and I declined politely. She accepted my reasons and wished demonstrations of my Kor-in and some of the training techniques that I was given. I called for drums to be set up around me in a circle, stacked 4 drums high and showed her the Korindian Drum Dance. I have explained it before but it is a technique to improve speed and accuracy where 3 pillars of drums are set around the student, one master at each drum set. When they hit one side the other side is stuck as quickly as they can by the student. A test of speed, hearing, accuracy and a game too. She was overjoyed at the demonstrations and I swear that I could hear her thinking about incorporating this technique into sword fighting or spear fighting, using metal targets, like a gong.
We saw the sun come up that day before our rest. The next day was a grooming and dressing for a royal feast that evening, I hardly was able to get my work out and story time during lunch was mostly in the palace, to children of the servants and children of the others present. I learned that Macha was not in town, he was coordinating a battle to end the Prelacy war and upon learning this I was ready to go there and aid but I was told by my Aunt, the Queen that I would not be able to get there in time, unless I was an Aevakar that could teleport and was gifted by Zavonis with his speed. The distance was too great. Ah, well. I would have like to aid my new found cousin. During the party that night, I cannot tell you how many times I was asked by female Brinchie about the Laws of Kor, particularly if they included an fidelity or Chasity. I explained that no the Laws of Kor have no Chasity rules. I later found out that said females were interested in me, intimately. Not being very experienced in these matters it is just as well that I did not understand. This brought much amusement from the Queen when I asked her in private why so many Brinchie were interested in the laws of Kor and wore gold. She promised to keep the more aggressive females away from me, if it bothered me. I confess that it did not but I am still not used to being the subject of so much attention. Growing up, too much attention was grounds for one of the students to be jealous of me. I didn’t want to be impolite or indiscreet so I cultivated the aloofness of not understanding when approached in the coming times.

The Pilgrim's Journal of Vhen the White, Patients is hardest
when the goal is near. Dark Moons 18th, Day 298

On reaching Eon’Voltuh I wast no time in seeking out the palace. Much to my surprise there is a Korindian community here near the shipping dockyards. They take me in and offer a place to stay. I then seek out the people that I need to in order to get a private audience with the Queen. They express much concern but notice my Ranger’s cloak strait away and are confused by my Korindian garb. I explain who I am and am about to launch into the reason why I need to see the Queen in a private audience and the official had an idea to get an Adept to confirm who I was. This doesn’t take much time at all as I am not a duplicitous person and answer simply and honestly as the Masters from back home would expect. Once confirmed that I am the Ranger Vhen the White. Though the Rank of Corporal did confuse me, last I understood I was Ranger First Class, they must have promoted me when I was recovering.
I explain to the Major Domo who I am and what brought me here and he tells me that he has read the correspondences and it looking forward to this. Understandably, the Queen has not yet been told due to many people, Brinchie included, making similar claims. He asks for the family crest that the Dragordian Deep Divers found. I readily give it up with the proviso that it be returned as it is currently my only link to my family. Something of high importance to someone that is essentially an orphan. He agrees and lets me know that it will take some time. I am welcome to stay at the Rangers HQ or elsewhere. As I am technically on leave, I elect to stay with the Korindians and occasionally frequent the city and of course report to the Rangers HQ. They do not have any work for me. The Korindians welcome me with open arms, especially since I follow the Laws of Kor and bring news of my home and travels. Many Korindians enjoy a good story. I augment my stories with my flute playing and teach them some of the songs and rythems of the Goblinesh.
My morning work out does provoke the Town Guard a little and I explain that I am not a theif and I am only testing and exercising myself. They did not catch me but when requested to stop, I do, which surprised them and helped them to believe my tale. I was given some preferred routes to take through the city when running and jumping and climbing. After a day, I am joined by some younger Brinchie and others. There are more Brinchie here that I have ever seen anywhere. During my lunch time, I tell tales to the children, speak to them of my life, and play music.
I have discovered that my flute-staff can animate the wooden animals that I have carved. It seems to work on more than just the everwood too. I give away the everwood and willow wood carvings slowly and to the most deserving a piece of the polished blue crysarium that I picked up from the Battle of Thuls. The all seem good kids. One tried to steal from me and I promptly turned him over to his parents, with help of the guard. I believe that we succeeded in teaching the kid. He was mostly attention starved so I spent the evening teaching him how to carve the small wooden animals. He seemed taken with me.
As I settle in for who knows how long, I make a habit of visiting the gardens of the palace, so peaceful and calm. The Masters would be proud of them as I am sure I noticed a couple of Korindians gardening for the shear joy of it. This is a fine city.

I'm In Charge!
Wait Ta'Or, You Talk!!!

I finally reach Korg and head to the Ranger office. On my journey I had the feeling of being watched several different times. Once I make my way to the Ranger office, I find that I am going to be grouped up with Gudmund, Liarra, Muril, Ama Freya, Malec and Ta’Or.

Sargent Major Balor, a large human that also has Alaron rank, orders us into the briefing room that morning and we also see an Eldakar. The Eldakar is here as an expert on the Chimera. As we start going over what others have found out, a Ranger runs in out of breath. Alexis informs the Sargent Major that there is currently an Elven village under attack. The Sargent Major quickly goes over the ranks and Ta’Or points out that I have had my rank longer and so I am put in charge.

As we make our way out, Malec asks for a bag of Peaches. This amuses the Sargent Major as he states that he can get them from the stables. As we head there Gudmund starts to complain about the horses. I give him a note that says, “Not Sky, No Carry.” Gudmund tells me that he would rather have the horse.

We get close to the village, Musty, and start noticing a burning smell. We, Muril and I scouting ahead, find that several building have been or are currently burning. We find four Maggot-Hounds still there, just eating several of the dead. There are not a lot of dead here, but I’m able to see deep wagon ruts heading east out of the village. Liarra helps me speak to the rest of the group and let them know as I go back to them.

The plan is to have Ta’Or get their attention and then Gudmund blast them. Ta’Or manages to get three of the Maggot-Hounds centered on him and Gudmund. Gudmund then easily takes them out with something that threw glitter on them and then exploded in flame. This thing worries me. The last Maggot-Hound mostly ignores the commotion and continues to eat. This really upsets Ta’Or.

Liarra asks what was the glitter, and I advised her it was a Dwarf thing. She then casts bolt at the Maggot-Hound for no apparent damage.

The Maggot-Hound only moves more defensively over its food. Which makes Ta’Or even more upset that he actually froths at the mouth. Muril moves forwards to shoot it and takes it out.

Further in the village I hear Malec calling out, “We’re here to save you.” Ama Freya checks the bodies while Ta’Or, Gudmund and I start to put out the fires. It looks like the goal here was for the Red Store to hit this place quickly, take as many prisoners as they could and kill the rest.

As we quickly put out the fires, we are able to see that the tracks are just an hour old. So we head out, Ta’Or and I seem to be the best trackers so we lead. A few hours later we find an old farm, it looks like at one time someone must have turned it into an inn.

I have Muril scout to see what sort of forces that we might be up against. She comes back stating that there are several guards, two Builders, and two Red Store.
We quickly decide that we are going to attempt to sneak in. Ta’Or, Muril and I on rooftops, Ama Freya gets into position to cast Jet on a Builder. Malec is to see what he can find in the other rooms, as there is some talk about the fact that Jet might take out friendlies.

Gudmund starts to make a ram as Malec manages to get most of the way around the building before we hear, “We’ve got company.”

At that yell, I indicate to the others that we go now. Ta’Or heads over to the part of the building the yell came from and starts to smash through the roof. Ama Freya casts bolt at a wall and makes a new door to a bathroom. Malec heads up to the roof and asks if Ta’Or has a ranged weapon. Gudmund sends his battering ram through the wall taking out two Red Store. Muril moves in and shoots a Builder taking it out. Liarra moves forward and puppets another Builder. Ama Freya moves into the bathroom and down the hallway to find cover. I fly over the roof and go inside.

There is a Minotaur-Gargoyle that comes storming out of a room and then up to me to backhand me further into the room, wounded. As I go involuntary flying across the room, filled with Crossbowmen, I see three more Builders come storming out of the other building. The puppetted one runs up to the Minotaur-Gargoyle and briefly looks like he came to, before he smacks it for no apparent damage. Two of the new Builders attempt to hit Muril and Liarra. Liarra then takes a hit from an Archfire caster for no apparent damage.

A Crossbowman recovers from me smacking into him, one other runs up to me and attempts to hit. The ones who called out the warring saunter into the room. The Leader brings out his caster and shoots me. _I think that he needs to learn from the Minotaur-Gargoyle cause that didn’t hurt. _

Ta’Or finally gets through the roof and moves up to the group that just left the room to sweep them all, while shouting, “You will acknowledge me!” This was followed by, “And you see me now!” The leader replies, “Yes I do.” At this Ta’Or notices that the Leader is all decked out in Archfire gear.

I throw off the hit and take an Armor potion as I put away my bow and take out my spear. Liarra has the Builder attack the Minotaur-Gargoyle again, this appears to have no effect. Then the poor Builder moves under cover

The Leader throws off Ta’Or’s hit and then puppets Ta’Or. Then the Leader turns to the others and says, “Its ok, he’s with us.” This causes all of them to move forward to attempt to hit me.

Muril attempts to damage the Minotaur-Gargoyle before ducking behind cover.

A Builder moves forward and attempts to hit Liarra. The Minotaur-Gargoyle smacks the puppetted one.

Ama Freya moves up behind me and casts Jet on the Minotaur-Gargoyle, this manages to stun it, then moves back into the courtyard. Malec hops down the hole that Ta’Or made, then moves up to the Leader. The Leader manages to smack Malec as he came up, Malec looks like he’s briefly stunned and then Malec takes two swings at the Leader. The first swing misses and the second connects, but appears to have no effect on the Leader.

Malec then sheaths his knifes to take a mouthful of bourbon, then sprays it into the Leader’s face. After some discussion, the Leader offers Malec a job.

As the Leader moves forward, Malec stabs is leg. This causes the Leader to order Ta’Or to kill Malec. Ta’Or’s attempt misses Malec and two soldiers move towards Malec, who is under a table, and attempt to hit him. Two others attempt to hit me. The Minotaur-Gargoyle throws off the Jet and attacks the Builder under Liarra’s control. The other Builder casts three bolts at Liarra, only one hits for no damage.

Ta’Or manages to break free from the Leader’s control. I stab one of the soldiers near me, that swing just stuns him. The other end of my spear takes out the other soldier. Maybe Ta’Or has the right of it using a staff. Liarra moves up to a window and casts an illusion on the remaining soldier in front of me. He looks very confused, as Liarra and I have a mental laugh at this.

I stab the confused one and manage to fling the body at the feet of the Leader, who then says, “See? So hard to get good help. You sure you don’t want a job?”
Malec calls out from under the table, “What does it pay?” The Leader jingles a large pouch, and says: “If you kill him.” And gestures to Ta’Or.
Malec says, “I’ll join you if you toss the pouch over!”

The Leader tosses the bag of money to Malec, who then smacks one of the soldier in the jewels with the bag to stun that soldier. Ta’Or moves back a little and then sweeps the group for no effect.

The Minotaur-Gargoyle throws off the hit and moves towards Gudmund, two swings stun Gudmund. The other Builder casts three bolts at Liarra and stun her.

Muril moves over and shoots the last Builder through the ear- taking it out. Ama Freya moves out the door and casts Jet to wound the Minotaur-Gargoyle.

The Minotaur-Gargoyle throws off the hit. The Leader attempts to hit Ta’Or, then attempts to move away but as he tries Ta’Or smacks him with the staff to stun the Leader.

Liarra throws off the hit and moves into the room to blast the Leader causing a wound. Ta’Or moves up and sweeps the group. This knocks the Red Store soldiers unconscious. Gudmund and Ama Freya both cast bolt (fire and ice) to make steam to take out the Minotaur-Gargoyle.

As Gudmund starts savaging parts, Ta’Or secured the prisoners and I head over to the other building. I find about two dozen individuals. I sort of feel bad that Ama Freya had to chase over me to attempt to heal me and I kept pushing her to heal the others first.

After more searching we find a map of this area, the smaller villages are circled in Red. I have Liarra link to the Sargent Major to show the map and to let him know that we found two dozen people here. The Sargent Major’s orders were to bring them all back to Krog. We get all of the dead’s gear and the crystals. I notice that a few of the crystals are no longer pure and Gudmund takes those for research. The trip back to Krog took us about three hours, with no more sign of the Red Store.

What a trip home parts 5 of 5
Privet musings of Gudmund Stonebook:
A Staff for Your Tower:

Chimera is gone, the Tower fallen, the Unicorn walks among us. After compiling and writing my full report, after interviewing as many combatants and scouts as possible, I wish that saying this here in my own thoughts would be enough. It is not, as I should expect. I have spent the last week or so helping to root out and stop the Red Store and the Builders that allied with Chimera. I have not slept the second part of that time. I will apologize to any that might find this later in a dusty room and find it worth reading.

A great army was amassed. All of the races of fae were present as where the Dwarves, humans, along with a huge host of Orc’s, Goblins and Ogres. There were samples from each and every race serving in the Grey Rangers alone, dozens if not hundreds had been called to help scout for the armies to find them a target to push from our realm. We found the tower, we found a route to the base of it, we even found a way in through the caves. We cleared the way and reinforced it so that the armies could move through and into the valley. Through ritual after ritual and scheme after scheme. Chimera was draining the life from the land to build herself a tower of power to rule from. We never figured out what she was offering her allies, what could she offer that the Builders my own forefathers that they would commit mass sacrifice for? The Red store is likely just money and power these I am sure she can get in abundance with what we have seen and fought these days. Yet now we have led an army to her tower she is building, the tower that is not done.

Rangers, groups of them at least, have done all this and yet we shall also need to break her, open the tower and lead this mass of humanity into her very courtyard and defeat her. We have drawn lines and formed the races into war order. There are groups set to infiltrate the enemy command, or at least try. If they can succeed they will throw the armies into leaderless masses, more easily defeated if they are worried about there lives or fed false information. There is another strike, this is a guerrilla team, they are heading into the tower from below. Disrupting the lines of power and breaking any and all tech they can get there hands upon. The Builders are expected to be there servicing the conduits feeding Chimera all this other worldly power.

Most of the Army will charge in as armies do. Siege weapons form lines of ranged and pull down everything she sends at them until the last man standing. We hope that the mustered powers bring it to be, that it is her last man standing. We have set aside an area for command and leadership of our own. Kassagor himself will be commanding the combined armies. He is not the ranking officer, he is not the commander of any single army. Yet The commanders seek a ranger to lead them. For none wish to follow the others, so a ranger trained in leadership it must be. So Kassagor has chosen the the timing and the lines positions. All that is left is the charge.

Everyone is set and the charge is ordered. His timing is amazing, he has called the charge at the correct time to turn the eyes from there soft parts. This is the time when the other teams strike and strike hard, the team that went in after the leaders is wildly successful. They convince them to abandon their post turning the enemies army into a headless mass.

The strike into the bowels of the tower was powerful and swift. They were able to cut the power lines in places and smash conduits supplying her twisted needs. Not before she took one last gulp from her native plane hoping to send us up top packing. This last mighty draw upon the weakened lines probably seals her doom. She took so much from her home plane that the lines she had tied between the realms collapsed. Or at least this is the most likely outcome, for she does not appear to have escaped to where she came from. That leaves only one massive battle top side.

This is where the enemy is looking, where they think all of us are. It is good for us that that was not true, that the Rangers did their jobs as scouts, and dug deep before this massive boil was lanced. Upon Kassagors word we charged and somehow I was caught up in the rush just like every other Ranger. My duty was to stand to the rear and record all that took place, my obligation to the realm and all of her people, yet I was just as whipped up by the his words as any. Upon his word it was that I started my ram and sent it into the mouth of the horde waiting for us. As the Fliers flew, their arrows faster than there wings, the runners ran and the Ram slammed home. A door was made where one had not been, a dwarf key – the opener. This is right and as it should be, had I stopped there, had I not chased my ram. Yet the words and all that had died, or that we where able to steal from the jaws of Chimera, drew me on into her lair.

I was but a drop in the sea that hit the walls and her changing nature was not enough to stop when the unicorn marched against her. It was not one man, one women, not one flier, nor one burrower. For we had become the horn of the unicorn forged of the land and aimed by her. It was not her high priestess casting, not a staff blow from the top of the tower, not white flame from the heavens rending wing after wing. It was all of these things. The Aevaker that dared to perch on her nose as he killed her followers. The Ogre that threw the White while taking punishing blows from each side. It was those that I spoke of before that blew the power lines and the sly ones that could talk the leaders into leaving. Each a hair upon the silver unicorns hide, a muscle pushing her forward, the horn driving home. We did not do this, each of us had our parts, the eye to aim us the horn to strike. We fight to keep this our land, our home, our souls. This day I disobeyed my vow, this day I found something larger….

What a trip home parts 4 of 5
Privet musings of Gudmund Stonebook:

Got to Love Caves:

Apparently we found the trail into the valley of Chimera, into and under. While I spent all evening and night into the next morning digging out parts of the glory/horror that exploded on us, the other rangers discovered tunnels that lead into the twisted land ruled by Chimera. I am left to my task until nearly the noon hour. At this point a group of rangers, several from Sog including Salvatore and Kassagor, pass into the caved in area where I have been working. In such a frenzy was I that I did not even notice they were rangers I had worked with often, not realizing this gave them time to stop and note who I was. They promptly decided that they were in need of a dwarf since the task assigned to them was checking some caves. Now it was them not to realize the importance of my self appointed task. I was hauled along bodily when I did not respond swiftly enough to their hails.

Grumbling at the loss of time gathering the parts of the behemoth, I reluctantly follow after some time being dragged. It is a simple cave crawl though in this case there was no crawling. Surprisingly enough there are many large caves this close to a scout fort. My people spend a good deal of time checking the areas around them. If there were this many easily accessible open caves close by the only thing missing from this swift search is a vain of something to mine. Makes me wonder if these are recently opened caverns. It seems the face and the bedrock itself have been changing of late. Or perhaps it was not like the other pockets that have suddenly opened but a twisting of the powers of the Chimera. The walls are rich with crysarium, some of it tainted, some of it pure, some I can not identify. It would be a good place to clean up and reopen a mine and holding. I wonder if the tainted crysarium could be cleaned? Or if one could re-power them after they are drained. Yet this musing will have to wait for another time for there is smoke ahead and created light.

Indeed the path is opening to a dimly lighted area with glowing globes. Very like what my people will do in common areas where some light is enjoyed yet not a full hall or home where reading or fine tasks would take place. The light is far too regular, not that of an open flame or even a mirrored oil lantern. This must be a Builder area, that would mean the smoke that is dissolving at the far reaches of vision is likely to have something to do with them as well. There is a swirling of the smoke and soon two Builders come into view. They look like they are fleeing something. Yet before we have even the time it takes to charge them unaware it dissolves into the figure of a druid and the wolves that were leading the group seem super charged.

Again before even these nearly frenzied beasts of the wood, whom I have never seen come this deep into a cave before, can act the lone figure is charged and struck by a huge creature with horns and a twisted demonic form. Upon the back of these the worst of Chimeras monsters is a Builder artificer riding and controlling the thing as it teleports away from the flying form of the druid, whom may or may not at this point be alive. The wolves charge forth and Kassagor charges at the riding beast, expecting the rest of the group to follow as they normally do. We ignore the group of builders that have activated a war golem. This time things are not as they are in Sog. The druid has diapered from her landing spot and the wolves had charged at the spot where the creature was and the Builder are. So it seems we have split up the rest of the group slowly trying to come up from behind yet splitting the difference between the monster and the Builders.

Luckily for the split up party one of the Archers was able to shoot off the control device allowing the builder to force his will upon the twisted demon. As one might expect, it was happy to be free, crazy with anger to have been trapped. Almost one might feel sad for the man upon the back of it, well if they were not selling themselves to the Twisting power known as Chimera. The whole mass sacrifice for personal gain makes one less caring about their fate. There is not much of a fight, the war golem opens a preplanned exit tunnel for the Builders upon seeing the collar removed from play. Leaving one of them behind that stopped to talk to one of our party… he was able to speak the long lost tongue of the race. This was enough to make me forget that I had been charging a demon with rage filled allies.

The demon using the powers of teleportation sends itself to the highest point in the cave over the war golem. Than twisting so that the rider is smashed upon the larger metal figure. This may have worked if the rider had not been an archmancer. It earned the demon several large explosions right in the mid section. What parts were not seared or smeared around the area the golem took upon its shoulders the weight of crushing into red paste. During this time the unassuming man that can speak with the Builder is confounding myself and the Builder by asking for a reevaluation of the builders current contract. I am catching about every third word or better of this ancestral yet extraordinarily technical conversation. The rest of the party is gathering and Kassagor beat me to the control collar.

They start discussing the fact that the area is rich with powerful crysarium, the problem is the taint and corruption of these stones. They sit easily reachable in the walls or even sitting upon the very floor of the caves, tainted. I inform them that I have collected a number of samples of these differently charged stones, having gotten some from each of the twisted and tainted creatures I have come upon these last several days. I am mostly distracted during their conversation since I am truly focused on the discussion about terms and properties of the renegotiation. Kassagor draws my attention solidly to him when he offers the control collar of the demon for one of the larger samples I have retrieved. This trade takes place rapidly when I swap the items as swiftly as I may, using both hands.
The conversation netted more than just a stand down with this Builder and the golem. He gave us directions from this area to a lab area where they were supposed to meet back up from the teleport. This saves us many hours searching the cave system. We are able to get closer to the tower complex, under it actually, and find a currently inhabited lab. As we are walking we keep worrying over the power nearly dripping from the walls. I pass on to the group remembering that I have yet to inform the rangers of Sog about glitter boom. Kassagor as usual is skeptical about anything that is not a kayakor, requesting a display of military application.

I do try and provide so upon entering the lab complex and noting that there is a tentacle beast infestation. I take it upon myself to remove said creatures with one good poof from my new creation. I do prefer a creation of metal and wood to the amalgamation of things that Chimera is using. We find that there is a squad or two of Builder troops and researchers, clearing the lab as if having warning that we are approaching. The group again splits up one going after the Builders and, well, Kassagor charging anything that looks big and dangerous. There are two Ogre turtles, many slug bats, and maggot hounds. Yet the things that always get our berserk/ leader into the most pain are tiny. In this case many of us rush to find what is making him scream in agony. We find crab/rats, one must point out for his self preservation, that Kassagor was covered by a dozen or so of the pests. I ask before glitter booming him, it is fun to come to his aid, as he has so often taken out things that would hurt or kill myself. After waiting for his sigh of approval, as much as resignation to the flames, he eats the flash cooked beasts.

Our very talkative friend comes into play again with the removal of the experimental creations. He is able to get a stand down and more information from the Builders. They are willing to leave the area and not take any of the things they were still gathering. They do seem to have taken the lion’s share of the good stuff already. There is a wonderful room with many panels and dials that I am sure I can use in my building of things. We spend some time going through the leftovers and salvaging what I might be able to reuse. As the others return to report this area as clear and close to the tunnel used by Chimeras tower, I return to excavation of the monstrous item of other worldly power that caused a cave-in just a day past.

What a trip home parts 1-3 of 5

Privet musings of Gudmund Stonebook:

Heading home:

It has been several months this trip to Sog to gather information on the FIrebeard twins. I have learned much about both of them and the city they have chosen to reside in. The Rangers here are very well respected yet called upon for almost every daily task of a city’s militia or city guards. Yet they are also called outside its walls to pursue other tasks. I see more and more why they are spread thin. Watching a folk have rangers do what anyone should to protect their clan home. Yet in this time and travels I have acquired quite a store of knowledge and samples that where, in my estimation, in need of more study and at least recording. So here upon a boat I float heading home. Yet in some ways Sog in this brief time feels worthy of the name. I have the plumbing going into the inn and the huge work of a fire fighting and water providing system for the town itself. Even if the cisterns work in no time we shall have a need of a full sewers system. That is if the towns leaders do not decide they also want fresh water flowing to other somehow key locations. These writings are not helping to keep my mind from the rushing waters, cold rushing waters, upon which I travel. Perhaps being back inside the solid safe walls of a clan home will help my spirits.

Home but not staying:

I have arrived with my crates of samples. I have parts of necro/ archfire from bodies of the dead. Also samples from other builder wrought items once lost to us now seeming to fall from trees. More over I have a tome with descriptions of the creatures cobbled together from the powers of death and the powers of our once proud forbearer’s. Things of nightmare twisting, yet real and quite the danger, things I have seen and fought with my own eyes and ax. All this seems second as I arrive to find that these twisted monsters are in more places than just the area around Sog. They are also the children of Chimera a power dropped upon our world. It seems that the veil and our protections from the ascended are thinning greatly under so wide and onslaught. Worst of all I do not even get a week in the familiar book laden halls. The clans have been called to war upon this evil and the grey rangers called to the fore front. I have been asked to keep with the rangers, if they wish to call me one of their numbers the easier to gather the history in the making.

Elves and towns:

Can one truly call a place a town if there is nothing but tents? Buildings are not needed they say travelers and shops on wheels are still a town. A town is there numbers the people, not a building or a place. I thank the stone I walk upon; I am not of the fae. Yet as they say it is the people of a place that need to be protected. This tent town is imperiled, they need the help of the rangers to understand why they are not selling as they should and, feeling worse than a shade less runner in the desert before even midday has come. They have called and we have come.

The leader, or more so the one that has been in this place the longest, call him not mayor but guild leader. What would one expect of a town of tents, near leaderless and without a force of arms to protect it. He tells a tale of woe how so much meat has gone to wrought and items to collecting dust. Every where one goes it is like the earth pulls upon ones spirit and draws it out threw there tiring feet. Upon entering the place of tents I felt a pull, something wishing to drape weariness upon me, yet it was a weak thing and easily ignored. Or so I thought. Now with his descriptions and what I myself have felt we know there is something deeper here than the dusty warm wind blow paths.

As I sit using my glitter boom as an excuse at work, I watch. Seeking, as the others, sights or sounds that might be the cause of this strangeness. There is a priest of the light and a druid in our band of rangers and they are able to since spots of joy and great energy. In these spots the powers of the shadow seem weaker or held at bay. With this discovery they seem to focus more on the areas with the feeling of good. They seem to identify more than one area or stall and question those with in. We later find that they had been evasive and not complied with the rangers questions. Yet at the time we kept looking for more answers.
A pair searched the circumference of the town, finding the edges of this power where it starts or ends encircling the town. As this takes some time, even with a swift flying priest and nearly as fast on the ground a sprinting scout, I rejoin the others my glitter boom ready for its first real test. They seem to be at a lose getting no new information from questioning more sources. They are now tipped to the fact that some or all of the “Good” spots seem to have owners that are not divulging the full facts.

The fast moving pair has returned thinking that perhaps the Guild leader himself was the target as it seems that he is the epicenter of the effects. They try moving some of his wears and shifting the globe, well that made me ask if it was a globe at any rate. It does not move as they shift his things but it has started rumors abound about his leaving or fear of us the Rangers. I ask the flying priest if he has yet sought to find if it was a dome or less in its height than its circumference. As that is being checked I ask the druid if she would have a method of seeking a large power source. The size of this area and the length of time would suggest a large power source.

It is decided that we need to check more closely one of the happy spots and not allow them to brush us away with pretty lies. They ask directed questions about a box, that there senses tell them hold some power and most likely the power that is keeping the draining force at bay. The merchant a good seeming woman still tries to hide the facts of the box until she is pressed hard. Yet in the end the authority of the rangers moves her to come clean. She was given the box by a druid and a Dwarf Wright, like me. This pair told her to not let any see the box nor to speak of it. They said there was a power in the box to help with the bad feelings and yet they did not have enough to hold it from everyone. Her friends would turn on her if they knew she was protected and that they could not be the same. So she hid the truth from all.

At this point it was clear she had been duped. Her remembering of the druid did not sound correct nor the sun burned dwarf with pure snow white hair. From the desert where he had seen this before was the tale. Yet not even a touch of legend or lore was I to have heard. So we got down to the box itself and a nice solid wood box it was. On first sight it seemed but a block of wood shaped to box size. Yet when further I sought its secrets I find a concealed lid with a potion spread across it. This potion concealed the panel and righting that I can only assume is of the builders, for it is like the writing of my home, yet layered upon itself with no seeming order.

We now know that the happy spots are from the items that this pair maintain daily. They are covering the items inside and using the potions to cover the way to find what they truly are. I feel that I could open this box, yet there is little enough need. We know the builder is servicing the machine inside daily and they have a route that is yet completed for the day. The priest of the light fly’s to see if he can find the pair and we can see the pattern to jump ahead of them. For we have noted that we are now being watched as we question and pull apart this merchants stall. Fear for her safety if we leave grips her. So a ranger stays to keep watch as we go to find a place to lay a trap.

We easily out maneuver them and arrest is made. The druid tells the builder that if he had no part in the true scheme but was only working a job he can go. He takes this opportunity to leave after telling the necromancer the deals off and the contract broken. A small scuffle happens as the necromancer does not really want to give up and yet it is not us that remove him from play, it was one of his hired watchers. Whom we swiftly deal with, the side of ax and shield make for poor sleeping tonics I am told. This one while quick to kill the necromancer, rolls and pass’s the information that we need. There is a building, yes a real one, on the outskirts of the town where they have storage and the builders and red store are there.

Standard warehouse I could almost tell them where each wall is inside. Open storage room, large tall square room. There is a built in awning like this might have been used for a merchants booth. Odd though that there was not a door from this booth area into the warehouse. Yet it points out the exact area where the offices should be, the windows help. They case the place checking for guards and entrances. Two and it seems they must be expecting us. There is a builder with a golem, at least the statue certainly seems like it will throw off the mud job and do something if kicked. The druid strolls over and somehow talk’s the builder with the golem into leaving. This is a good thing one fewer that we shall have to fight.

The decision is made we shall not take one of the doors, we shall enter the offices. I can make a clockwork pry bar. Shove It into the window and watch it work, instant door. Not where the red store are expecting it. So I set to building what is needed, at the same time they check the windows to find one that would be suitable for entry. They discover a fancy looking builder with a slave, sitting in the near open, or it will be once I set things in motion. They like this target we hit a big boss or he works for us.

Knock knock the doors open! I stand to the side as the others pour into the room. It seems they are able to talk this builder out of fighting as well. He sits there as we storm in to the building, just eating. Some free the slaves and others check the room. It is plane that all the doors but the main one into the rest of the warehouse are covered. Well I still have not tested my new glitter boom in a real test, maybe this will be a chance. So the last door is covered, I stand in front of it with my hand on the lever ready to see if this new toy will work as it was designed. I stand there as others go through the door into a small hallway and into other rooms. I wait watching the door on the other side of the hall. It bursts open and in charges a maggot hound. The swift cat is freeing the slaves; the dwarf fighter is in the other room speaking with another slave. I am left standing there waiting as the hound charges.
Past the hound I can see the room and hear others readying themselves for the attack. So I pull the lever. She works like a charm, just like magic, the air flows in a silver stream. Just in time the light tug and swoosh starts the floating glitter aflame. The white flare is near to blinding but it works and the hound is charred and I can hear the yelling turn to screams in the warehouse. Then threw the open door a hawk flies. I suppose it’s the druid the screaming does not get worse, others start yelling. There is a brief struggle and then the red stores switch sides as stone flaking metal arms swing and crush, threatening all within. So we join forces to take it down. I think that the big metal body might be a good target for Jok-Tars mazer. So I load one in my throwing harness and let fly. It does not seem to have an effect but I try again. This time as the mazer is arching threw the air, the druid sends a jet of water into the golem. The water dowsing it makes arching sparking mazer far more effective and it collapse in a spasm.

So the town is saved and the draining of the spell can be removed. The box’s are cleaned up and the air is cleaned of the oppression. Sadly we find that our little adventure was nothing compared to what some others have found in this town of tents. They found that there was a web under the town ready to bring the whole thing to the underworld. The box’s where to draw the energy from the town even in the case that everyone dies all at the same time. They had spent weeks setting up a mass sacrifice of the entire town. Rather I like a town of tents or even this many merchants, the outcome would have been very bad.

Home Sweet home:

Is there a season that is bad for towns? Winter is bad for growing things and makes water wheels a pain. Than summer it’s so hard to keep water flowing since the heat eats it up. This is what seems to be happening in this countryside. We get word that there is another town under attack. This is a small one, yet every life counts and we must rush to save as many as we can. To late even as fast as the scout was we are too late.

The town was an hour away on the back of a bumpy crazy horse ride. As I say though it was to late, we arrived in time to find a town empty of all life. Well other than the four maggot hounds eating the faces of the bodies left behind. We can see from a distance the carnage and destruction. They left the town smoldering or in flames with bodies everywhere. Needing to check those on the ground we move towards the town in a group. I suggest that glitter boom might be a great idea. If we can yell and get them twisted abominations to charge me perhaps we can take them out all in one pull of the leaver. The plan works, a monk runs with me down the road screaming and trying to bring them to us. The rest circle to the sides ready if there is a fight. Three of hounds take the bate, one cares for nothing but the corpse it is eating.

All it takes is one poof from my glitter boom, and the three are gone. The last keeps trying to ignore us, happy it does not work and the last one it taken out swiftly. We put the fires out in the building as one of the troop searches the area for tracks or signs that will lead us. Well it seems they wanted to be followed or where just that stupid. Even a stone loving dwarf grandmother that could not see the heat of the forge any longer would have tripped over this trail. So the bad guys left a framed fallow me sign, so we do so.
An hour more upon the huge crap bags that stink worse than the soars they leave. Yet it is a good hour no more dead bodies and the trail is like a bell leading us to a nice walled inn. If it was not the lair of evil, store house of prisoners. I do hope that we find the last few towns folk and not in pieces and parts. There is a fly over and we gain the knowledge of the layout. Or more so the fact that not only are they leaving bread crumbs for us to follow they don’t shut the door behind themselves. There are a few guards so we plan an assault. Well actually the oddest of things the mute Nightingale is the highest rank ranger. So she is calling the shots, well threw the powers of an Adept. I ask if they would like a distraction a battering ram, perhaps? I am told no they would love one but there is no time. Just let them scout the place more first and we shall charge in.

Well we have time but not much just a few moments after I start working on the ram someone is spotted. They are able to pass the word via the mind link so we all rush in. Seems the new plan is just take out the bad guys as fast as we can, and hope they don’t make the sacrifices. The Mage lets loose with a burst of water tearing through the wall of the inn. Making a hole large enough to go into saying something about a vow not to kill. It was not where the guards are so I decide to go ahead with my ram where his original target was. Now there are two holes into the target, I later learn that the monk broke a third one through the roof.

A fight, a bell rang a few times. Chimera likes um big, the bigger and stronger the better. First time I see a gargoyle its only part’s and pieces. Yet it does not need to be a whole one to hurt or kill. Glitter boom is helpful, yet this monster seemed to not care. It took arrows and white flame, like it was air. The other builders and guards where almost washed away simply as over flow trash. Well other than the leader who says my inventions need to be at least the level of a school boy, not a baby’s toys. The group that went inside seem to have had more to deal with, yet it took them less time that the explosive conclusion of ice and white fire. There were two archmancers in the enemy group. I collected many samples and much information about the Chimeras creations all of this must make it back to the clan homes. We also saved many souls while they were still resided inside the bodies they were born in.

Trip to a Clan Hold:

Called together again, I am not even sure what camp or town we are in this time, yet called together a new group of Rangers, has been. They think they have a line on a machine, some type that is powering the queen of twisted creations. It is hidden in an abandoned dwarf scout post. This is interesting news, far more interesting than being asked again about the glitter for my glitter boom. Why do they ask if they really don’t want to know? I sigh and move on, yet more travel by beast it would almost be better if it was Kassagor and not a horse. I ask if we can get a cart it would be so much more reliable. There is a pair of Ogres in this group and one of them decides that carrying me would be better than worrying about a cart. Oddly my flying harness is more comfortable than the saddle.

Even after a few hundred years of over growth and erosion the optical stairs are near perfect. The Ranger in the lead walks right by them. The next ranger still does not see a thing. So I yell to stop them and they look back at the “crazy” dwarf. I tell them we are here and they are walking right by the stairs. They all look around than back to me. I inform them the exact degree angle to look for the stairs and still they don’t see them. That is a touch scary so I point the head of the first Ranger in line towards them and push. When she tries not to fall her foot lands on the first of the stairs. It’s an easy trip up the side of the cliff after that. Small defense tunnel and into and odd clearing? I was expecting this to lead straight into the mountain side. This is rather nice it’s a clearing, well a clearing of stone full of trees. So thick that the fliers would not have even noticed anything other than a clump of tree’s.
Well no sign yet of the bad guys. Not sure yet who the bad guys will be. Red store and builders seem to be hard at work killing people in the area. Yet next to nothing, until we get to the face of the fort. I recognize the build easily. A few hidden out buildings around a large central door. The scouts check out the area and all they find is trails of an odd troll with a heel on the back of their foot? This is an interesting modification, makes me wonder what it will add. Each of the mods seems to add some ability. This leads right up to the main stair into the central doors. The problem is that the cliff face trap is still intact. Normally these are deactivated or dropped unless the clan plans to return to the scout fort.

Well it was easily over come. The druid high priestess of the silver unicorn just walks right threw the stairs and inside and opens the door. Sadly I was in the rear and not prepared, yet when the door pop’s open I yell for the others to get in there and help her. I charge yet every single one of them beat me into the doors. By the time I am inside there are some red store guys down and there is a bell stand falling apart with a huge bell in the middle. I move to the side to make sure that the hinge has been set in the right position. A glance over my shoulder at more noises of combat, just in time to see a pair of huge trolls with parts of machine and melded weapons. Well they fall down a hole that it seems to be where they came from. Glad we have two large Ogres with us. Now down the hole it seems we must go. After a quick inspection of the bell rigging and piping system.

I don’t really like the idea of jumping down a hole we know nothing about. This does seem a poor idea. Yet my desire to search and probe first is not taken and a brash aevakar jumps the gun and flies down into the thing first. So the rest chase after. I ask the Ogre that carried me earlier if he would mind helping me down the hole not just pushing me or something, so he picks me up and drops me. So very nice of him, luckily I was thinking ahead and not caught of guard so that I was able to land on my feet and doge the Ogre.

So we are all barreling down a raw earth tunnel and come upon the largest most complicated apparatus for drawing and storing energy the world has ever seen. It was monstrous, dwarfing both ogre’s, and one was large even for their kind. It made the 6 armed troll standing in front of it look like a child next to a large horse. It was built of every metal one could ever see on the face of Shaintar, the corrupt working alongside the pure. The design was amazing and yet a thing from the worst of worst nightmares. It was not just built of metal or wood or even stone, it had arms or partial arms from once living creatures completing circuit. At once compelling and repulsive.

The large one that “dropped” me and I seemed to have the same idea. We needed to stop the necromancers, they seemed to be the ones directing all, yes all the types of energy, threw this wonder. So with a jet of ice and a poof from my glitter boom we set to work trying to clear the path to the confusion. Others charged in as well to help, yet the troll standing firm and unaffected by our wrath peered back at us, untouched by ice or white fire. Other trolls in the room and smaller necromancers all fell but the necro lord and his pet care not for the might we bring. Well until the adept puppets the troll to kill the thing that they are worshiping. As bad an idea as this sounds, the outcome is worse. The six armed monster seems well versed in all his arms and there is a large shard powerful weapon in each hand. Oh I seem to have forgotten to record the fact that one of his arms was an archfire cannon. Not a caster a full on cannon.

Once the word returns and stops shaking and bucking, it seems to have all come to rest upon our merry band. Neither so merry, nor ready to dash off in any direction, well other than maybe out of the rubble that is encasing us. As luck would have it I was not deeply buried, we also have along a very powerful druid whom can speak to the very stones and ask them to release people. It takes me many minuets and much leverage to free one. In that same time the druid has freed herself and two others. There are many wounds about; it seems this day they as a group have learned why we shore up everything twice or more when working in caves. Soon after we are freed of the worst of the cave in run more flying scouts. How they may have heard of the fall I am not sure yet there help and healing hands are welcome.

Everyone makes it out of the rubble, well all of us. The necro lord and his pet are chunks as are his troops. Sadly and yet gladly so is the hideous thing that they worshiped. The metals alone are worth digging out, yet more pressing than any mineral is the knowledge of the thing. This is something that cannot be left just buried. I must recover it or its parts at least to study. The Lore wardens would wish it never fall in the hands of others or that we at least are prepared to deal with it and recognize the like. I spend every hour from the time of the cave in until I am nearly dragged out by force digging out chunks. I think it ended up in more pieces than the monster that broke it, even if some of them are only the size of a fist. They will go back for study they will not be lost for others to rebuild, rather I survive the next few days any and all extra time I will seek to preserve this horrible knowledge. Even if that means leaving the Rangers deep in fighting with the twisted minions of Chimera, I am better spent in securing the knowledge of what she and hers can do.

Flying Is Better Than Going By Boat!
At Least It Wasn't Kassegore's Snout

30th of White River

A messenger raven comes with a message that Gunther and a new Ranger are up the coast, their mission was a flop and that they should join our team.

We head off to pick them up in our new boat. Salvator is as Salvator not Zebadiah Stone. The new Ranger is a Brinchie fighter, called Puck. Kassegore turns to Puck and asks, “How was he?” Puck responds with, “Quiet and Grouchy.” Kassegore nods that this news and then says, “So up to par.” This confuses Puck.

Salvator hands the captain of the boat a script, after he made Kassegore sign it, so that the captain can get reimbursed for fairing us around. We head off towards the island.

I’m not sure how Sky likes the ocean, for the trip was bad. I ended up having to fly most of the way there, grabbing the “crow’s nest” when it looked like I was lagging. Gunther looks like he is not enjoying this at all and is grumpier than usual.

Once we get close to the island, Salvator orders Kassegore to advance scout. The rest of us get on a dingy. Kassegore pops his head out of the water, startling the two sailors, to report that the hunting and fishing are sparse because he believes that someone has beaten us here.

Salvator turns to the two sailors and asks if they know this island. The talkative sailor replies, “I’ve never been here before in my life!” The other sailor just grunts. We make land fall and Salvator starts to make and question plans for the leader. Puck, Gunther and I get bored with this and start to scout around.

I quickly find that there are three Slug-Bats and three Maggot-Hounds nearby. The Maggot-Hounds are across the river, they do a quick sniff and start howling. I guess I am not very stealthy when it comes to masking my scent.

One Maggot-Hound seems to have some rabbit in him, as he bounds off of rocks in the stream to get at Puck. Then the Maggot-Hound wraps around Puck causing Puck to look shaken. The other two Maggot-Hounds pace back and forth on the other side of the river.

Gunther looks up at all of the commotion and makes the Maggot-Hound explode all over Puck.

This causes the Slug-Bats to join the party, and also causes a fourth to join in the fun. Two Slug-Bats blast out of their mouths acid at Puck and Gunther, this manages to take out just the cover that they were using.

Larissa moves forward and casts bolt at a Slug-Bat to stun it. I shoot, the closest one too me, in the mouth and manage to take it out. Kassegore storms up near Gunther to Kayakor the two Slug-Bat’s and takes them out. Salvator moves up to shoot his crossbow at the last Slug-Bat to stun it. Puck throws off the after effects of wearing a Slug-Bat and moves up to the last one to swing and take it out.

From the other side of the river, the Maggot-Hounds sound frustrated.

Kassegore moves into the fast moving water, after calling out that he wants to see how well one swims. Salvator’s reply to this is, “I hope they haven’t made Dogfish, yet.” I send a glare his way.

Gunther attempts to move forward to see what is going on at the river and manages to get really tangled in a tree. Salvator chuckles at my glare, then moves forward to shoot a Maggot-Hound with his crossbow and manages to stun it.

The Maggot-Hound gets very frustrated at this and shaking off the bolt attempts to head over to our side of the river. This Maggot-Hound didn’t have any part of a rabbit as it misses a rock and goes into the water. We quickly notice that these Maggot-Hounds have no idea as to how to swim.

I fly forward and shoot the last Maggot-Hound to stun it. The Maggot-Hound throws off the hit and then flees from us. I follow for a bit to see what direction that it went to, and then come back to give a report to Salvator.

Puck has bounded over the rocks and is impatiently waiting for the rest of the group to tie some rope to a tree for safe crossing. I settle down to wait to report till Salvator and Larissa get done crossing their rope bridge.

Salvator has Gunther, Puck, Kassegore and I scout ahead as he and Larissa notice that the magic is closer. Kassegore is in the water, Puck and I are going by tree, and Gunther is going by ground. I notice a weird looking statue (Gargoyle?), ten Zombies, four Red Store Crossbowmen and a Red Store fighter.

The statue raises up to show that for the most part it is a Minotaur but the wings, arms and talons of a Gargoyle. This thing roars and then flies towards Puck and myself. As it lands in front of Puck, Puck stabs it in the throat, stunning it.

Larissa moves up, right under where I am, and on seeing it casts bolt to its throat. This takes its head clear off.

I fly up and see, two different groups of civilians. One group is chained to rocks that are being surrounded by what looks like the body of a snake that was attempting to drowned itself (I find out later that these were tentacles), while the other group is set up as a sacrifice. This group is surrounded by Necromancers, and a Ratson that was joined with a Minotaur. Also I see the group that ran away from us yesterday.

I fly closer to the Necromancer’s group and shoot one of them to stun him.

The Ratson-Minotaur starts to move and a solider yells out, “Do not move!” This causes the Ratson-Minotaur to stop.

Kassegore moves down the river, pops out his head and upon seeing a target takes a swing with the Kayakor at a crossbowman to stun him, before heading further downstream.

The Crossbowman yells, “Ouch!!! What the…… I knew about the tentacles, but what was that?!”

Gunther shoots and takes out one of the Zombies.

The Zombies move towards Larissa. The Crossbowman that Kassegore hit, throws off the hit and yells at the others that something is in the water. Several others move toward the river edge and search for Kassegore. One Crossbowmen attempts to shoot Larissa and misses. A solider attempts to move quietly through the trees and even over the water I can hear him. Another solider sneaks back into the woods to cast armor, and comes out looking like he is covered in bone.

Salvator moves forward and makes again with the light. This takes out two of the Zombies and stuns three others. Salvator then casts three bolts that take out three more Zombies. Puck moves towards the loud solider and does a stunning stab.

The Necromancer that I shot, throws off my hit and runs into the woods. Another one attempts to cast something at me, but something goes very wrong and makes the Necromancer explode. This is why you don’t play with Necromancy! The explosion causes the spell or ritual to stop. This causes the Maggot-Hounds to go crazy as well as the Ratson-Minotaur which smacks itself in the head to stun itself. The tentacles move toward me and smacks me around for no real damage. I make rude gestures at the tentacles.

Some of the Red Store belief that it’s time to go, as does a Maggot-Hound.

I shoot one of the Crossbowman that was attempting to hunt Kassegore and take it out.

The tentacles move closer to me and smack my ankle some more. I notice that it is currently at its reach and firmly away from the children. I’ll have to ask Kassegore later if I was good bait.

Larissa moves forward and casts three bolts, stuns one and the other two Crossbowman, while hit didn’t seem to show any effect.

A Necromancer casts a bolt at me and I feel weaker.

Puck runs up to the massive amounts of tentacles and attempts to hit one as the wrongness of it makes Puck flinch.

Another Necromancer casts something at me for no damage. The Ratson-Minotaur seems to get its head in order and then heads towards Kassegore. In its rush, it takes out a Crossbowman, and then reaches into the water trying to get Kassegore to come out. Something in Kassegore’s movements make me think that the Beast has come to play.

This is confirmed shortly after that thought crossed my mind, as the Beast tail slaps it for no damage, the Kayakor manages to wound it, before the Beast makes towards the tentacles. As the Beast stabs it I can see that there is a Troll head that is attached to all of the tentacles. The Beast surfaces, just long enough to call for help.

The Red Store runs away.

Salvator moves forward and casts bolt on the Ratson-Minotaur to wound it.

The Builders leave.

Gunther moves up towards the tentacles and selects a weird looking bolt out of his quiver. Upon seeing this new bolt, Salvator calls out for Gunther to take the time to aim. Kassegore swings at the tentacles, wounding it badly. Puck attacks it, and as the tentacles stop moving, moves over to those that were tied up on the rocks. Larissa casts bolt at the Ratson-Minotaur, taking it out.

The Beast attempts to lift the Troll head out of the water, so that Gunther can have a better target – then calls out, “Take the shot!”
Gunther then, using the special bolt, shoots the Troll head which explodes it. Salvatore moves up and says to the last Necromancer, “The Rangers and The Church of Light sends their regards.” Then casts dispel on him, which gets rid of the bone armor. I then shoot him dead. Puck takes off after the last one as I make sure that all of the children are ok. As I’m doing this, Kassegore comes out of the water and asks if there is a way to be clean. In order to cheer the children up, I have them watch me as I throw a bottle of Scrubbing Bubbles at Kassegore’s back. The children chuckled at the Dregordian being covered in bubbles.

After getting everyone up and running, I notice that I still feel bad from a hit I took earlier. I head over to Salvator and do a quick mime to let him know that something was wrong. Salvator then casts dispel on me and I feel much better. Salvator then proceeds to patch me up.

As Gunther and I keep the children calm, Salvator casts a grand light spell to bring the Captain of our ship back to pick us all up.

As we wait for the boat, Salvator finds out that Chimera (who is a woman) is attempting to get all of the energy to a place outside of Kors, some place called Kors Clumps.

A messenger raven sends me to Korg where we seem to have a base camp.

Four Against How Many? Do I Have Enough Potions?
How Can Sky Stand The Ocean? It's Cold!!

29th of White River

Salvator demands that I join the group, instead of sneaking along behind him. The group breaks up, as a messenger bird comes out and sends some of us to a small fishing village called Cabbel. This group is just Kassegore, Larissa, Salvator and I on this mission.

Kassegore is grumpy about the fact that we need to keep saving the world. It’s pointed out that a lot of people want special crystals.
Kassegore ponders out-loud, “Then if I want to stop fighting, I need to leave the planet?”
We all look confused as we don’t know what that means and then someone says, “Yes”

On the way to the village I keep attempting to get a ride from Kassegore, who finally says, “Turn off the lights first!” This causes Salvator and Larissa to start laughing. It’s not my fault if they didn’t understand that Kassegore said that I could only be on his back if he couldn’t see. I sigh at the two and then sign at Salvator if he wants me to scout, Salvator nods and I head off.

As I head out I hear Kassegore start to complain about the lack of knowledge from command and Larissa replying, “Didn’t we go over this before?”
Kassegore, “Yes, we keep going back to it!”
Larissa, “Move on, we don’t need to keep going over this.”

I manage to get to the village and have a look around, it’s small but very spread out. Everything looks subdue. There is one building that has several guards around it that makes the normal villagers keep away from it. I head back to let the others know.

After telling Salvator about what I saw it is decided that Salvator and Larissa will be slowly walking in to town and making their way to the guarded building and Kassegore was to use the water to get close before making an entrance. Salvator wanted me to sneak into a position so that I could be Kassegore’s backup.

We head out and things start off well, until I attempt to land on a building. Two archers spring out from the rubble, and two more on the guarded building spring out as well. I notice that Salvator and Larissa have just made it to the edge of the village, as there are many villagers in between them and me, I can’t head towards them. _ I find out later that it was a good thing as they were under attack at this point as well._

I shoot one, managing to take it out. I then make a dive, to let the closest companion know something is wrong, straight into the ocean. I manage to make it to Kassegore, and finding that my wings aren’t helpful under water, hold as still as I can.

After the fact I find out that Salvator had managed to throw off the previous hit and heal himself.
This is happening as Kassegore grabs me and starts to swim in another direction.

The dive I did, threw off the archers on the rooftops. Then those on Salvator and Larissa’s side, one switches to a sword, and another attempts to attack Larissa.

Larissa then manages to throw off the previous hit and smacks the one that just attacked her with her staff, taking him out. Then moves around a corner, a villager asks if she is ok, and after getting the answer of yes the villagers head under cover.
Salvator steps around the corner to cast bolts at several Red Store, managing to take out one and stun another.
Larissa moves back around the corner and cast a bolt at the last one, taking him out.

The archers on the rooftops attempt to shoot at Kassegore or myself, but just get the rocks instead. Kassegore continues swimming.

Larissa moves forwards the building we were meeting and casts armor on herself. Salvator moves up towards Larissa and casts deflection.

Those archers move together and one calls out, “There’s something in the water! And it’s pulling the Aevakar!” Another shouts out “What?!? There’s an Aevakar in the water?”

Salvator moves forward saying, “You don’t have to worry about the water, you should worry about me.”
A crossbowman asks, “Who are you?”
Salvator answers, “Zebadiah Stone” Then he casts bolt and takes out two crossbowman.

Kassegore lets me float up to the top, out of danger. I crawl out of the water and shoot at a crossbowman. Larissa cast a drying spell on me and everything is gotten. _I think I will have to learn that! _ Then Larissa moves closer to the fight.

A Red Store runs up to Larissa and attempts to hit her. Larissa makes a smart-aleck remark that causes the Red Store to say, “That is not language fit for an Elvin lady.”
Larissa: “Like I care.”
Red Store: “Well you will care when this steel is in your mouth!” Then attempts to hit Larissa with his sword. When it misses, Larissa says, “It looks like you missed.”

Salvator and Larissa have a brief look, like some sort of magic has happened in the area.

A Red Store moves backwards to get a better shot. The one in front of Larissa, got angry and gets a good smack on her, causing a really bad wound. Another reloads the crossbow and then attempts to shoot me, and another runs to Salvator and attempts to hit him.

There is the sound of a door opening, some shouting before the door slams shut. I fly over to Larissa, managing to get in between her and the Red Store, and shove a healing potion down her throat. Salvator notices the zombies coming towards us. He then smacks the crossbowman, taking out the Red Store, before coming over to Larissa to heal her saying, “That is no way to treat a lady.”
Larissa then recovers from the wound and stabs the one that hit her, glancing off the helmet. Salvator attempts to smite the one in front of us. Kassegore gets out of the water and into a warehouse. Looking out the open door he then snarls at the zombies.

There is a shout of “Get out of here you beast!” Followed by the sound of a bolt being cast and Kassegore snarling in pain. And another shout of, “Go tell the masters!”

A Red Store reloads and manages to hit me with a crossbow bolt, stunning me. Another takes a swing at Salvator to seriously wound him.

I manage to throw off the bolt and then pour a healing potion down Salvator’s throat, before seeing what Kassegore got himself into. As I land in the warehouse, a caster says “Oh good, a false angel.” I also see that the Beast has come out to play.

Four zombies move towards the Beast and myself, one attempts to hit me and the other three attempt to hit the Beast. The other four zombies move towards Salvator and Larissa.

Larissa casts three bolts, takes out two Red Store and stuns another before moving behind Salvator. Salvator smites the swordsman, taking him out then does with the light thing, taking out a zombie and stunning two others. The Beast moves towards the caster, and goes wild. There are two swings that miss and then between the tail and the head butt, the caster goes down. At the same time, so do all of the zombies.

Once we get Kassegore back, I shove a healing potion down his throat. And then start to yell at him with gestures. Kassegore seems to get the gist of what I am attempting to yell at him as he starts to yell back at me. After a few minutes of this, I forgot and attempt to use my voice again to yell at him, nose to nose, although he is doing a good job at knowing what to say back to me. Salvator and Larissa come into the warehouse sometime during this and Larissa states, “Let me translate for you. Hey you dumb ass, what were you thinking?” After a few more minutes of yelling, we head to the tavern.

The bartender is happy that all of the Red Store is gone and is willing to give us some information. I patch us up to be ready for more fighting. As Zebadiah talks to the bartender that the Rangers are allowing him to operate due to the fact that he takes out the Red Store for them, I make the universal gestures to move the conversation along. The bartender doesn’t have much information, he sends us over to the brothel and to more from the lady there. We head over there and find out that the Red Store was having a boat deliver something to an island in the distance.

As we have some time, we make a plan to ambush the ship that will be coming. Kassegore is in the water and I am in the air when it comes in. Salvator doesn’t care what happens to the Red Store, but nothing should happen to the ship’s crew. After Kassegore and I get rid of the Red Store, the captain is very willing to help out. We find that the Red Store was delivering another machine to the island, but this one has the crystals perverted. Salvator decides to send one to Grak in Sog. Kassegore manages to get a purely mechanical piece off the machine and toss it overboard.

The captain tells us that it will be the next day before we can sail again.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.